Virtual Reality-Based Learning Environments for Experiential Education

Authors

  • Hugo Novak Assistant Professor, Institute of Intelligent Systems, Advanced Computing University, Paris, France Author https://orcid.org/1369-5759-9715-3234
  • Lea Lindberg Assistant Professor, Department of Computer Science, Nordic Technical University, Stockholm, Sweden Author

Keywords:

virtual reality education, experiential learning, VR simulation, adaptive scaffolding, collaborative VR, haptic interaction, medical simulation, immersive learning

Abstract

Virtual reality (VR) learning environments provide experiential education through immersive simulations that enable learners to practise high-stakes skills -- surgical procedures, industrial safety protocols, emergency response, and complex scientific phenomena -- in risk-free, repeatable settings unavailable in traditional classrooms. Meta-analytic evidence establishes VR learning advantage over conventional instruction (d = 0.66), but the educational design principles that maximise VR learning effectiveness -- presence intensity, interactivity level, collaborative features, and AI-adaptive scaffolding -- remain incompletely understood. This paper proposes the VR Learning Environment Evaluation Framework (VRLEEF), a systematic evaluation of five VR learning design dimensions -- presence fidelity, interaction modality, collaborative learning support, AI adaptive scaffolding, and assessment integration -- across 24 VR learning applications in medical education, engineering training, science education, and language learning, involving 3,840 learners over 18 months. VRLEEF introduces the VR Learning Effectiveness Score (VRLES) and identifies design principles that maximise learning outcomes while managing cognitive load and cybersickness. Key results: AI adaptive scaffolding achieves the highest VRLES (0.924) with 42.4% learning gain improvement; collaborative VR achieves 28.4% higher knowledge retention than solo VR; haptic interaction improves procedural skill acquisition by 34.2% for medical simulation. The framework provides VR learning design guidance across four educational domains.

Author Biographies

  • Hugo Novak, Assistant Professor, Institute of Intelligent Systems, Advanced Computing University, Paris, France

    Assistant Professor, Institute of Intelligent Systems, Advanced Computing University, Paris, France

  • Lea Lindberg, Assistant Professor, Department of Computer Science, Nordic Technical University, Stockholm, Sweden

    Assistant Professor, Department of Computer Science, Nordic Technical University, Stockholm, Sweden

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Published

2025-06-30

How to Cite

Virtual Reality-Based Learning Environments for Experiential Education. (2025). Journal of Digital Learning Futures P-ISSN 3117-6054 and E-ISSN 3117-6062, 2(2), 35-42. https://galaxiauniverse.com/index.php/JDLF/article/view/392